| Linear | Rotational |
| -------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Displacement | Angle |
| Mass | Moment of inertia where is mass and is the largest distance a particle is from axis or for th particle [] |
| Velocity [] | Angular velocity [] ([=tangential velocity] must be in rads) |
| Momentum [] | Angular Momentum [] |
| Impulse [ditto] is also written as | Twirl - change in angular momentum |
| Force - average impulse over time [ or ] | Torque - average twirling over time [ or ] |
| Kinetic energy | Rotational kinetic energy |
Centripetal acceleration
Kinematics
Polar coordinates
Simple harmonic motion
If satisfied
There is a balancing force proportional to how much displacement
Then you know
- displacement
Angular velocity (from setting )
More that's obvious
- magnitude of velocity when
Momentum (conserved in collisions)
- initial energy of system + work done on system = final energy of system
energy []
- kinetic energy (movement)
Translational:
Rotational:
- potential energy (interaction)
Gravitational:
where universal gravitational constant
Simplification for on Earth:
is height
is
Electrostatic:
Coulomb’s constant
Spring:
is spring constant (specific to an individual spring)
low value - easily moved
high value - could not move (spring at end of train station)
displacement of spring
- internal energy (usually does not change that much)
nuclear energy
chemical energy
thermal energy
work
Watt (W) is or
Work is zero if there is no displacement/movement
power (derivative of work)
watt (W)=J/s
horsepower (hp)=746 W
Forces
Static friction
depends on materials in contact
Kinematics
for constant acceleration
Simple harmonic motion